Download Age of History 1 APK and Conquer the World in a Turn-Based Strategy Game
Age of History 1 APK: A Turn-Based Strategy Game About World Domination
Introduction
Do you love strategy games that challenge your mind and test your skills? Do you want to create your own empire and rule the world? If yes, then you should try Age of History 1 APK, a turn-based strategy game that lets you control any civilization from history and lead it to glory or ruin.
What is Age of History 1 APK?
Age of History 1 APK is an Android game developed by Łukasz Jakowski. It is a turn-based strategy game in which your object is to dominate the world. You can choose from 193 civilizations that existed in history, from ancient times to modern times. You can also create your own custom civilization with your own flag and name.
age of history 1 apk
Why should you play Age of History 1 APK?
Age of History 1 APK is a game that will appeal to anyone who loves strategy games. It has many features that make it fun and engaging, such as:
It has two maps: Earth and Kepler-22b, each with hundreds of provinces to conquer.
It has various orders that you can use to move your units, recruit soldiers, build structures, declare war, make peace, form alliances, and more.
It has a realistic economy system that depends on your population and income tax. You also have to pay for your military upkeep and deal with loans.
It has different building types that can improve your provinces' economy, defense, research, and culture.
It has a random event system that can affect your civilization positively or negatively.
It has a diplomacy system that allows you to interact with other civilizations and negotiate treaties.
It has a sandbox mode that lets you play with unlimited movement points and money.
If you are looking for a strategy game that will keep you entertained for hours, then Age of History 1 APK is the game for you.
Features of Age of History 1 APK
Two maps: Earth and Kepler-22b
The game has two maps that you can play on: Earth and Kepler-22b. Earth is the map that represents our planet, with 342 provinces that correspond to real countries and regions. Kepler-22b is a fictional map that represents an exoplanet discovered by NASA in 2011. It has 404 provinces that are randomly generated.
Each map has its own challenges and opportunities. You can choose which map you want to play on depending on your preference and mood.
Orders: Move, Recruit, Build, Disband, Vassal, Annex, War, Peace, Pact, Alliance
The game has various orders that you can use to control your civilization. Orders are submitted before each round. The number of orders you can use depends on your movement points, which are determined by your population and technology level. The orders are:
Move: You can move your units from one province to another, as long as they are adjacent or connected by sea. You can also move your capital to another province.
Recruit: You can recruit new units in your provinces, as long as you have enough money and population. You can recruit infantry, cavalry, artillery, or tanks, depending on your technology level.
Build: You can build structures in your provinces, as long as you have enough money and population. You can build forts, watchtowers, trade posts, libraries, or universities, depending on your technology level.
Disband: You can disband your units or structures in your provinces, if you want to save money or population.
Vassal: You can make another civilization your vassal, if they are weaker than you and willing to accept. A vassal pays you tribute and follows your orders, but they also get protection from you.
Annex: You can annex a vassal or a province that belongs to another civilization, if you have enough money and population. Annexing a province increases your territory and income, but also increases your unrest and war exhaustion.
War: You can declare war on another civilization, if you want to conquer their provinces or break their alliances. Declaring war costs money and increases your war exhaustion, but also gives you a casus belli (reason for war).
Peace: You can make peace with another civilization, if you want to end a war or avoid a conflict. Making peace costs money and reduces your war exhaustion, but also gives you a peace treaty (terms of peace).
Pact: You can make a pact with another civilization, if you want to cooperate with them or prevent a war. Making a pact costs money and reduces your unrest, but also gives you a non-aggression pact (promise not to attack each other).
Alliance: You can make an alliance with another civilization, if you want to support them or deter a war. Making an alliance costs money and reduces your unrest, but also gives you a mutual defense pact (promise to help each other in case of attack).
You can use these orders to plan your strategy and achieve your goals in the game.
The Treasury: Income tax, military upkeep, and loans
The game has a realistic economy system that depends on your treasury. Your treasury is the amount of money that you have available to spend on your orders. Your treasury is affected by three factors: income tax, military upkeep, and loans.
Income tax: This is the amount of money that you collect from your provinces every round. It depends on your population and income tax rate. You can adjust your income tax rate from 0% to 100%, depending on how much money you need and how much unrest you can tolerate.
Military upkeep: This is the amount of money that you spend on your units and structures every round. It depends on the number and type of units and structures that you have. The more units and structures you have, the more military upkeep you pay.
Loans: This is the amount of money that you borrow from the bank every round. It depends on how much money you need and how much interest rate you accept. You can borrow up to 50% of your treasury every round, but you have to pay back the loan with interest in the next round.
You have to balance these factors to manage your economy and avoid bankruptcy in the game.
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Building Types: Fort, Watchtower, Trade Post, Library, and University
The game has different building types that can improve your provinces' economy, defense, research, and culture. You can build one structure per province per round, as long as you have enough money and population. The building types are:
Fort: This is a defensive structure that increases the defense value of your province by 10%. It also reduces the movement points of enemy units that enter your province by 1.
Watchtower: This is a scouting structure that increases the vision range of your province by 1. It also reveals the orders of enemy units that enter your province.
Trade Post: This is an economic structure that increases the income value of your province by 10%. It also increases the trade value of adjacent provinces by 5%.
Library: This is a research structure that increases the research value of your province by 10%. It also increases the research value of adjacent provinces by 5%.
University: This is a cultural structure that increases the culture value of your province by 10%. It also increases the culture value of adjacent provinces by 5%.
You can use these building types to enhance your provinces and gain an edge over your rivals in the game.
Civilizations: 193 in total, each with their own flag and name
The game has 193 civilizations that you can choose from or create your own. Each civilization has its own flag and name, as well as its own starting location, population, technology level, and color. Some of the civilizations are:
Civilization
Flag
Starting Location
Population
Technology Level
Color
Roman Empire